What LaTeX is
A LaTeX table is a tabular environment: a column specification, ampersands between cells and double backslashes at the end of each row.
Academic papers, theses and anything typeset with LaTeX or written in Overleaf.
What ActionScript is
An ActionScript Array of object literals.
Legacy Flash and AIR projects.
What changes when you convert LaTeX to ActionScript
The tabular body is read, rules are dropped, and escaped characters are unescaped. Text wrapped in textbf or emph is reduced to the text itself.
Typed as Array, with double-quoted string values.
What carries over from LaTeX to ActionScript
LaTeX records 2 things about a table that ActionScript has no way to hold.
ActionScript wants a type for each column, and LaTeX does not record one, so each column is typed from what its values look like. A column of digits that should stay text - a zip code, a phone number, a leading-zero id - is the usual thing to check afterwards.
ActionScript has no header row. The column names are repeated as keys on every record instead, which is why the result is bigger on disk than the table it came from.
Anything visual in the LaTeX - weight, alignment, colour, column widths - has no counterpart in ActionScript and is dropped. The values are what survives.
This is the direction that recovers structure: LaTeX has no table in it to read, only an arrangement that looks like one, so the rows and columns are inferred rather than read.
The identifier 007 comes out of the ActionScript as 007. Reading it as a number would have made it 7, and an id that changes value is worse than one that stays text.
The role "Analyst, data" survives with its comma, in one cell rather than split across two. That is the first thing to check in any converted table, and the usual place a ActionScript file goes wrong.
The quotes around Jonah "Jo" Pryce are escaped with a backslash in the ActionScript.